This Snowboard VR experience takes users through a hyper-real journey complete with vast canyons, sheer rock cliff, and a gravity defying ‘world in the sky'.
Before donning the VR headsets, users stand on a physical snowboard which replicates the movements of the snowboard in the VR scene, providing a deeper sense of immersion.
To create the epic environments, my team leveraged the amazing 3D resources at MPC, working in ZBrush, Maya and Houdini. Within Unreal Engine we were then able to light the environments beautifully and add physics-based animations.
The result is a ride that is as fast-paced and unexpected as the real thing.
We used topographical data from a volcanic mountain range in Chile and integrated live action footage to build the Snowboarding experience. Once the final tweaks had been made, my team was able to render 360˚ videos straight from Unreal over the course of a few hours, ready to be played on Samsung’s Gear VR headsets.
Rendering the same content through MPC's traditional CG pipeline would have taken several days and removed the flexibility of making iterative improvements until the end of the project.
The result was a hair-raising 4D snowboarding experience, which brought Winter Olympics fans closer to the thrills of high-speed boarding at its most extreme.